DansAR 01 & 02
Living Archives Workshops with MEDEA & Skånes Dansteater 18-22 Feb 2013
An Augmented Reality or AR Performance Project, in collaboration with Skånes Dansteater, Living Archives at MEDEA, Prof Susan Kozel, Jeannette Ginslov, Prof Daniel Spikol, Camilla Ryd and Masters Students from the Department of Computer Science at MEDEA Malmö University, Malmö, Sweden.
DansAR 01 18-22 February 2013 was an AR Performance and Screendance Project in collaboration with four disabled dancers and choreographer, Melody Putu from Skånes Dansteater. The collaborators explored movements and choreographies set by the disabled dancers and Putu. Eight videos were shot and edited, converted to image based videos on Aurasma and later tagged onto the real environment at Skånes Teater auditorium. It culminated in an informal presentation that integrated live performances by the disabled dancers and AR videos. The audience using the augmented reality application called Aurasma triggered the tagged videos by moving from one designated spot to the next and then viewed the short live performance besides the tagged spot.
DansAR 02 25 March-01 March 2013, was an AR Performance and Choreographic Project in collaboration with Skånes Dansteater, MEDEA and twenty five dancers from Lund's Dance & Music Gymnasium, Sweden. The dancers had daily dance class with Skånes Dansteater Dancer Melody Putu, learnt about screendance, brainstorming, collaboration and interaction design. Divided into four teams, they shot and edited short screendance in locations around Skånes Dansteater: the children's park, the skate park, the entrance to the University and inside the Skånes Dansteater building. They brainstormed ideas for interaction designs and created triggers for the videos within the interaction designs. The final event, 01 March attracted over 50 viewers. They were divided into two groups each group experiencing a different AR journey, moving outside to inside the Skånes Dansteater building. It culminated in a large dance ensemble where the students performed a live dance sequence for the the assembled audience.
The most affective AR outcomes was created by the Kinect group who created auras at the Skate Park. The five dancers wore their triggers, on their backs and moved ever so slightly. One dancer in the skate park bowl lured the audience into the bowl and improvised, moving his trigger quite significantly. The audience moved in tandem with him and the trigger so as to keep the AR video looping on the mobile device. A new choreographic moment had been born, making us question the notion of choreography, where it takes place. Using Ar and mobile devices may shape choreographic formations that have not yet been explored and may be seen as a means to challenge the current perception and framing of dance and choreography. For Laura Kriefman from Guerilla Dance Project, augmented dance “is a specialised and evolving form - where the choreographic language is interrogated not for form or content sake, but in response to the changing stimuli and physical liberties of the technology itself." (Kriefman 2014) The role of dancer, choreographer and viewer become inter-changeable and mutable. These experiential encounters consequentially liberates the choreographic language from more traditional vocabularies and settings.
Below are the documentary videos shot & edited by Jeannette Ginslov